
2025 Animation Reel
Thank you for watching my demo reel! This is an accumulation of several projects I've worked on over the years. Spanning from personal projects, to projects for prestigious clients. Through these projects I've developed my skills in: Character animation, vehicle animation, animation/creature animation, acting, body mechanics, communication, giving and receiving critiques, and more.
Each project has come with it's challenges, which were fun and unique to solve each instance. I've had to learn many different applications and software. Many projects had time crunches, and required quick and efficient problem solving. Some projects even required creating my own scripts to improve the pipeline. On top of animation, I've learned rigging, modeling, lighting, 2D effects, particles, simulations, editing, and more.
I've heavily enjoyed each and every project, and have an enormous passion and respect for creativity and what goes into it. I'm looking forward to the next clients, projects, team members, and story I get to work on next. Thank you again for watching my reel, if you've found my work impressive, please reach out!
Battle for the Urn
After playing Valve corporation's early development game Deadlock, I just knew I had to animate it. With the theme of the game set in New York City 1950, I knew it had to have some jazzy spunky song.
I planned and created a quick 2D previs to figure out pacing and which characters I'd use and how. Then pulling the assets from the game I re-rigged them and even redid the topology on some so that I could add facial animation. Then I had my very talented friend Valeriy Panfilov help with the lighting and color grading once the animation was all configured. I also built a custom shader using fresnel nodes to mimic Valves in game shader. To spice up the impact and animation, I also 2D animated the effects, smoke, sparks, power, lightning, etc.

BELL MAN
I have no words unfortunately that will help describe this.
Eyeball Man
Eyeball man was a silly idea conceived by a friend and myself several years ago. We wrote a song on the spot and joked about this character. Years later I decided it was time to bring the character to life.

Castle Siege Trailer
This is a trailer created to help promote a game I made with a friend. It showcases the playstyle of breaching into the castle and stealing the crown. It also showcases the characters abilities and move-sets.

Wisp and Shade